You can charge up both your primary and secondary weapons, which will let you unleash a super-attack, depending on the weapon in use. The battle between Drac himself was one example we got to take a look at, and though I don't want to spoil it, let's just say that it will be a big deal, both figuratively and literally.Īnd to help you take on the big boys, Konami is making sure you're carrying the big guns. We're told that there will be a big emphasis on boss encounters in the game, and that the camera will cut out to a more fixed angle that will allow for some killer scenes. We even got to go toe-to-toe with Medusa, which was pretty slick. Enemies were in place, and all the classic are here, from bone-tossing skeletons to those pesky totem poles of fire breathing dragon skulls, and of course, so was our trusty whip. This go round we could actually take Sonia for a spin, and what we found showed a great deal of promise. Awesome.Īs much as we enjoyed drooling over the game's visuals, we also had a good time checking out the first real implementation of gameplay elements, as the E3 build was more of a tech demo than anything else. Though some of the screens presented in today's update don't do the best job of conveying this, be sure to check out some of the larger renders taken directly from the kit, as they are a great indication of what the game looks like running on a VGA monitor. You can practically feel the cold stone walls and heat from torches. The levels we saw were all looking quite realistic, matching the likes of Sega Rally 2 and Soul Calibur in terms of the game's impressive look of tangibility. All this is brought together by the Dreamcast's special brand of texture magic. The characters are looking incredible and they're matched by the game's innovative level design. While the game was still rough, one thing is for sure, the genre has never seen art direction of this caliber. So of course, like any good journalist who was looking for a good reason to take a day off from work and play some games, we simply had to make a second trip down to the Belmont exit (creepy, eh?) off the 101 in Redwood City to Konami HQ to see how Ressurection was coming along.Īfter we tore away the cob webs and ducked a flock of evil blood-sucking bats, we managed to make our way into the Castlevania team's area, where we were treated to an early playable experience of the game, in which we got to whip and slash our way through the game's second level.
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