The cheaper the Quadro, the more you're going to want. You can get decent Pascal Quadros for $200 and up. St animations these days aren't rendered on CPUs, they're rendered on GPUs which is magnitudes faster than any CPU at these type of tasks. 3-4 for Fermi, Maxwell is decent.Īll this can be done on older HP z600s, z800s, Dell Precisions, and Lenovo Thinkstations, to fit within you budget. You can use older Nvidia GeForce consumer cards for rendering, but again the older the card, the more you'll need. Most animations these days aren't rendered on CPUs, they're rendered on GPUs which is magnitudes faster than any CPU at these type of tasks. GPUs - this is where your real rendering work is being done. More cores are needed when you're sending render work to the GPUs and manipulating objects in Maya at the same time. When you're in the workflow, you don't want your CPU to be the bottleneck in handling the data. You can always increase later, but why waste that money now, when you know you'll need it later.ĬPUs - Get a six core minimum. Once you start making more objects and bigger scenes, you're going to need memory, and you don't want to have to worry about program stability once you have objects that are 4, 6, 12 GBs in size. If there are any issues with my post just let me know and I'll fix it soon as I can. What components can I get refurbished and won't be much of a worry to do so?Īnyone have any experience with ES cpus? (I am aware of legality issues with them)īudget is $2.5k (dang GPU could take almost half that )Īny advice, admonitions, are welcomed. I wanted to know or get a better perspective on whether to go with a dual xeon (Sandy Bridge to Broadwell EP) setup or stick to something simpler like an i9 or i7 for this workhorse I plan to build?Īre Xeons better designed for rendering hours on end or is it a moot point with a more recent Core cpu? NVidia GPU with Cuda 7.0 and above for Denoising (fallback to CPU if not)-Nvidia GPUs seem to have less caveats in Maya usage (. Maya and RenderMan (RM) recommended requirements:ĬPU with SSE4 (64 thread limit) AVX is good as well according to RM forum posts Work flow for me has been Maya with RenderMan for Maya, and then using FCP X to piece everything together. Now I am a bit of a noob when it comes to animation but I find that when it comes time for me to render something on my late 2013 rMBP the speed of renders leaves something to be desired. Maybe some gaming here and there, and even some streaming in the future of my workflow and/or gaming. Hey everybody first time forum poster here, have some questions concerning a buid for me in order to primarily render my animations.
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